Playback

Play simulation results on a timeline and export them to video.

When a board shows an overlay with several frames, the timeline docks at the bottom of the canvas, above the tool bar. Every time-bearing overlay of the board shares it: fields blend between frames, markers and geometry hold their last frame, and overlays with different time bases line up through their offset and scale.

Transport. Jump to start · step back · play/pause · step forward · jump to end · stop · loop · speed menu (0.1× to 10×; real time plays simulated seconds per wall second) · scrub rail with ticks, the played portion, in/out handles and the playhead · readout t = 2.350 ns · frame 47 / 200 · LIVE badge (a running tool’s newest frame; scrubbing back detaches, a click re-attaches) · export.

Keys (canvas or timeline focused, no drawing tool active):

KeyAction
SpacePlay / pause
← / →Step one frame (Shift: ten)
Home / EndStart / end of the range
L (or Shift+L)Loop on/off
J / K / ;Shuttle backwards / pause / forwards (press again: 2×, 4×, 8×)
[ / ]In / out point at the playhead (playback and export stay inside)

The keys are the Playback (Timeline) tool card’s and live in the keymap’s playback context, so they can be rebound like the others.

Overlays tab. Each time-bearing overlay gets time rows: its frame count and range (with LIVE while it grows), the interpolation (linear, nearest, hold) and offset × scale on the shared timeline. Vector fields add chips for quiver, slice, isosurface, streamlines and volume rendering. On a flat field (one plane) streamlines and isolines (the isosurface levels, Isolines row) are drawn on the 2D canvas too. A complex field whose timeline axis is a phase axis binds the phase slider to the timeline: playing sweeps the phase, and dragging the slider seeks the timeline (the slider shows a link mark while bound).

Probes. Turn on the probe in the field’s legend (target icon) and click the board: on a time-bearing field the probe records the value at that point for every frame. Each probe gets a row in the Overlays tab with its colour, a sparkline and the value at the playhead. The Probes tab on the right shows the full chart: every probe, nice axes, the in/out range shaded and a cursor at the playhead; drag on the chart to seek (←/→ step). Vector probes (2D vectors, 3D volumes) keep magnitude, x, y and z, and phase for frequency-domain fields: pick the component per probe or tick components to draw them all. Streamed fields fill a probe as their frames load (playing, scrubbing or exporting; the percentage shows how much is sampled); Sample all frames fetches the rest. CSV saves one row per frame time and one column per probe component.

Export. The export button on the timeline opens Export playback: format WebM (VP9/VP8; encoded frame by frame with WebCodecs and muxed by the extension, so the file has exactly one frame per exported frame, the encoder flushed before the file is closed; MediaRecorder where WebCodecs is missing), PNG sequence (a .zip of frame_00001.png …) or MP4 (H.264, when ffmpeg is on PATH or softforge.edsnx.ffmpegPath names it), frame rate, resolution (4K, 1440p, 1080p, 720p, 480p or custom), range (whole timeline, in/out, custom), the view (2D or 3D, with its cuts and quivers) and a HUD with the time readout and the legend. Export plays the range frame by frame (every frame of the data once, nothing dropped), with a progress bar and Cancel, and asks where to save. The dialog also saves the probes as CSV.

3D: vector fields and cuts. In the 3D view a vector field draws as arrow glyphs through the volume (density, length, colour by magnitude or component), streamlines and isosurfaces. A section cut (cut A, B, +: axis-aligned or through three points, position slider, clip the near side) shows the colour-mapped field slice on its face with the in-plane arrows; the slice is clipped by the other cuts that clip, so it stops where the volume is cut away; the slider moves the cut and the timeline moves time, both live. Probes in a volume take a height and read the vector there.

From scripts and agents. api.timeline (get/set, play, pause, stop, seek, step, export, probes, onDidChange) for extensions; the edsnx commands timeline get|set|play|pause|seek|export and overlay probes list|add|remove|export with --attach (they need the open editor; docs/commands.md).

Documentation for Electronics Designer 2.3.60.